I captured in-game screenshots showcasing the assets I contributed to during production of Fortnite | South Park: Born in Chaos.
I worked through the complete 3D game art pipeline for the assets I created, from blocking out and low-poly modeling in Maya to high-poly sculpting in ZBrush, followed by creating LODs and collision in Maya and texturing in Substance 3D Painter.
My work included several environment and prop assets, including the iconic chicken bucket, Cartmanland entrance archway, Pipi’s Splashtown entrance, archways around the lazy river, and various wooden boards and planks.