I captured in-game screenshots showcasing the assets I contributed to during production of Fortnite | The Simpsons.
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I worked through the complete 3D game art pipeline for the assets I created, from blocking out and low-poly modeling to creating LODs and collision in Maya, followed by texturing in Substance 3D Painter.
Alongside asset production, I also took on a reviewer role, reviewing and providing feedbacks on other artists’ work before it was submitted to the client. This involved checking assets for quality, technical requirements, and adherence to project standards prior to client submission.
My work included a wide range of props and environment assets, including knight armor, decorative vases, a bathroom vanity with props, shelf and bedroom clutter, store counters and shelves, chairs, food containers, signboards, kitchen hutch, toilet, bulletin boards, wall decorations, an antique clock, dumpster with graffiti, billboards and lastly street lamp posts and wooden fences which were populated across the whole map.
As part of my review responsibilities, I reviewed assets including fridge, wanted posters, scanner shelf, city plaque, standee, shelf props, sink, and mailbox.