With this personal project I aimed to explore advanced material creation from scratch in substance painter and also bring a little realism to my weapon art.
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CONCEPT :
This weapon is based on a concept art by Black Hood.
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PROCESS / LEARNINGS :
- Made wood and metal smart materials which can be reused in my future projects
- Applied various advanced texturing techniques which I hadn't in my other projects
- Used Maya's MASH for procedural generation of some meshes
- Maya & ZBrush for Low & High poly modeling and Textured in Substance Painter
- Rendered in Marmoset Toolbag and Unreal Engine 5.
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In conclusion, I really could've optimized my UV map as there are a lot of repeating chain links. I used a 2k map but a 512 x 512 map would've been enough for an asset of this size.
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Original Concept :
https://www.artstation.com/artwork/LW6NK
Black Hood's Profile :
https://www.artstation.com/achi_art
Turntable
Close-up
1484 Tris without Chains - Interactive 3D render
22k Tris with Chains - Interactive 3D render
Using Maya's MASH network to create chains along splines