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Sledge Hammer + Breakdown

With this personal project I aimed to explore advanced material creation from scratch in substance painter and also bring a little realism to my weapon art.
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CONCEPT :
This weapon is based on a concept art by Black Hood.
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PROCESS / LEARNINGS :
- Made wood and metal smart materials which can be reused in my future projects
- Applied various advanced texturing techniques which I hadn't in my other projects
- Used Maya's MASH for procedural generation of some meshes
- Maya & ZBrush for Low & High poly modeling and Textured in Substance Painter
- Rendered in Marmoset Toolbag and Unreal Engine 5.
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In conclusion, I really could've optimized my UV map as there are a lot of repeating chain links. I used a 2k map but a 512 x 512 map would've been enough for an asset of this size.
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Original Concept :
https://www.artstation.com/artwork/LW6NK

Black Hood's Profile :
https://www.artstation.com/achi_art

Unreal Engine 5 render

Unreal Engine 5 render

Unreal Engine 5 render

Unreal Engine 5 render

Marmoset renders (Scroll to the bottom for separate renders)

Marmoset renders (Scroll to the bottom for separate renders)

Turntable

Close-up

1484 Tris without Chains - Interactive 3D render

22k Tris with Chains - Interactive 3D render

Wood material

Wood material

Metal material

Metal material

UV Layout and Exported Textures

UV Layout and Exported Textures

Using Maya's MASH network to create chains along splines

Highpoly Sculpting in Zbrush

Highpoly Sculpting in Zbrush

Marmoset render

Marmoset render

Marmoset wireframe render

Marmoset wireframe render

Marmoset render without Albedo

Marmoset render without Albedo

Reference Board

Reference Board