Death Stranding 2: On the Beach - Contributions
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I completed playing Death Stranding 2: On the Beach and captured in-game screenshots showcasing the assets I contributed to during production back in 2022.
My work included a range of environment and structural assets, including concrete beams, pillars, debris, and chevron concrete barriers. I also worked on a variety of props and set-dressing assets, including fans, hospital curtains, towel racks, toilet seats, speakers, computer, car lift, wooden shelves, billboards, and more.
For these assets, I worked through the complete 3D game art pipeline from blocking out, low-poly modeling, LODs and Collision in Maya, high-poly sculpting in ZBrush, baking and texturing in Substance 3D Painter.